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INI File  |  1997-08-18  |  6KB  |  249 lines

  1. [Screen Setup]
  2. ;ScreenWidth: passed to engine
  3. ;ScreenHeight: passed to engine
  4. ;ScreenDoubled: 0=normal(high detail), 1=doubled(low detail)
  5. ;ScreenSkip: 0=normal, 1=skip odd lines(low detail only)
  6. ;ScreenPad: num bytes to add to pad each scanline for cache alignment
  7. ;
  8. ScreenWidth = 640
  9. ScreenHeight = 480
  10. ScreenDoubled = 0
  11. ScreenSkip = 0
  12. ScreenPad = 8
  13. Shadows = 1
  14. Password = ""
  15. Detail = 1
  16. Tilt = 1
  17. Messages = 1
  18. Out = 0
  19. ScreenSize = 8
  20. ScreenGamma = 4
  21. AutoSwitch = 0
  22. AutoWidth = 640
  23. AutoHeight = 480
  24. [Sound Setup]
  25. FXVolume = 254
  26. MusicVolume = 160
  27. NumVoices = 8
  28. MixRate = 22050
  29. ReverseStereo = 0
  30. SoundToggle = 1
  31. VoiceToggle = 1
  32. AmbienceToggle = 1
  33. MusicToggle = 1
  34. MinSoundPreload = 12288
  35. [KeyDefinitions]
  36. Move_Forward = "Up" "Kpad8"
  37. Move_Backward = "Down" "Kpad2"
  38. Turn_Left = "Left" "Kpad4"
  39. Turn_Right = "Right" "KPad6"
  40. Strafe = "Cmd" ""
  41. Fire = "Ctrl" ""
  42. Open = "Space" ""
  43. Run = "Shift" ""
  44. AutoRun = "CapLck" ""
  45. Jump = "A" "/"
  46. Crouch = "Z" ""
  47. Look_Up = "PgUp" "Kpad9"
  48. Look_Down = "PgDn" "Kpad3"
  49. Look_Left = "Insert" "Kpad0"
  50. Look_Right = "Delete" "Kpad."
  51. Strafe_Left = "," ""
  52. Strafe_Right = "." ""
  53. Aim_Up = "Home" "KPad7"
  54. Aim_Down = "End" "Kpad1"
  55. Weapon_1 = "1" ""
  56. Weapon_2 = "2" ""
  57. Weapon_3 = "3" ""
  58. Weapon_4 = "4" ""
  59. Weapon_5 = "5" ""
  60. Weapon_6 = "6" ""
  61. Weapon_7 = "7" ""
  62. Weapon_8 = "8" ""
  63. Weapon_9 = "9" ""
  64. Weapon_10 = "0" ""
  65. Inventory = "Enter" "KpdEnt"
  66. Inventory_Left = "[" ""
  67. Inventory_Right = "]" ""
  68. Holo_Duke = "H" ""
  69. Jetpack = "J" ""
  70. NightVision = "N" ""
  71. MedKit = "M" ""
  72. TurnAround = "BakSpc" ""
  73. SendMessage = "T" ""
  74. Map = "Tab" ""
  75. Shrink_Screen = "-" "Kpad-"
  76. Enlarge_Screen = "=" "Kpad+"
  77. Center_View = "KPad5" ""
  78. Holster_Weapon = "F14" ""
  79. Show_Opponents_Weapon = "W" ""
  80. Map_Follow_Mode = "F" ""
  81. See_Coop_View = "K" ""
  82. Mouse_Aiming = "U" ""
  83. Toggle_Crosshair = "I" ""
  84. Steroids = "R" ""
  85. Quick_Kick = "`" ""
  86. Next_Weapon = "'" ""
  87. Previous_Weapon = ";" ""
  88. ;
  89. [Controls]
  90. ;Controls
  91. ;ControllerType
  92. ; - Keyboard                  - 0
  93. ; - Keyboard and Mouse        - 1
  94. ControllerType = 0
  95. MouseAiming = 0
  96. MouseAimingFlipped = 0
  97. GameMouseAiming = 0
  98. AimingFlag = 0
  99. MouseSensitivity = 28672
  100. MouseButton0 = "Fire"
  101. MouseButtonClicked0 = ""
  102. MouseAnalogAxes0 = "analog_turning"
  103. MouseDigitalAxes0_0 = ""
  104. MouseDigitalAxes0_1 = ""
  105. MouseAnalogScale0 = 65536
  106. MouseAnalogAxes1 = "analog_moving"
  107. MouseDigitalAxes1_0 = ""
  108. MouseDigitalAxes1_1 = ""
  109. MouseAnalogScale1 = 65536
  110. [Comm Setup]
  111. ;NetGame: 0=single player, 1=net game (this is set by Net Startup and reset to zero after each game)
  112. ;AlwaysNetGame: 0=use NetGame value, 1=override NetGame, always play a net game(not reset to zero after a game)
  113. ;CommType: 0=none, 1=serial, 2=modem, 3=IPX, 4=AppleTalk, 5=TCP/IP
  114. ;NumberPlayers: number of players to look for
  115. ;MovesPerPacket: 1,2,4 (larger number means less packets sent)
  116. ;NetworkMode: 1=peer to peer(default mode), 0=client/server
  117. ;Warp: 0=start game normally, 1=warp to given episode/level
  118. ;AlwaysWarp: 0 use Warp value, 1=override Warp, always do warps in net game(not reset to zero after a game)
  119. ;WarpLevel: level number to warp to(1-11)
  120. ;WarpEpisode: episode number to warp to(1-4)
  121. NetGame = 0
  122. AlwaysNetGame = 0
  123. CommType = 4
  124. NumberPlayers = 2
  125. MovesPerPacket = 1
  126. NetworkMode = 1
  127. Warp = 0
  128. AlwaysWarp = 0
  129. WarpLevel = 1
  130. WarpEpisode = 1
  131. ;
  132. ;MaxPackets: maximum number of packets to allocate(default 100)
  133. ;PacketsPerPlayer: number of packets to allocate for each player(default 20)
  134. ;SocketNumber: socket to use, ~=default(0x8849)
  135. ;Zone(2-8): Appletalk zone(s) to search
  136. ;ATalkNPBTime: time to wait during AppleTalk name lookup
  137. ;Timeout = time to wait for incoming packets, ~=default(60)
  138. ;ResendCount = retry time count, ~=default(4)
  139. ;OTSendDelay = minimum delay between sending Appletalk/TCP packets(only valid when movesperpacket==4), default = 15
  140. ;PCCompat = PC compatibility mode (turns off ScriptOpt & UpdateSecOpt)
  141. MaxPackets = 100
  142. PacketsPerPlayer = 20
  143. SocketNumber = ~
  144. Zone#2 = "*"
  145. Zone#3 = ""
  146. Zone#4 = ""
  147. Zone#5 = ""
  148. Zone#6 = ""
  149. Zone#7 = ""
  150. Zone#8 = ""
  151. ATalkNPBTime = 1500
  152. Timeout = ~
  153. ResendCount = ~
  154. IPAddr#2 = ""
  155. IPAddr#3 = ""
  156. IPAddr#4 = ""
  157. IPAddr#5 = ""
  158. IPAddr#6 = ""
  159. IPAddr#7 = ""
  160. IPAddr#8 = ""
  161. OTSendDelay = 15
  162. PCCompat = 0
  163. ;
  164. DebugSend = 0
  165. DebugGet = 0
  166. DebugErr = 0
  167. DebugTCP = 0
  168. DebugATK = 0
  169. DebugIPX = 0
  170. DebugSer = 0
  171. ;
  172. ConnectType = 0
  173. ;
  174. PlayerName = "Duke"
  175. CommbatMacro#0 = "An inspiration for birth control."
  176. CommbatMacro#1 = "You're gonna die for that!"
  177. CommbatMacro#2 = "It hurts to be you."
  178. CommbatMacro#3 = "Lucky Son of a Bitch."
  179. CommbatMacro#4 = "Hmmm....Payback time."
  180. CommbatMacro#5 = "You bottom dwelling scum sucker."
  181. CommbatMacro#6 = "Damn, you're ugly."
  182. CommbatMacro#7 = "Ha ha ha...Wasted!"
  183. CommbatMacro#8 = "You suck!"
  184. CommbatMacro#9 = "AARRRGHHHHH!!!"
  185. ;
  186. ;
  187. NonMoveDelay = 10
  188. NonMoveOversend = 2
  189. MoveOversend = 0
  190. IgnoreNMCntErrs = 0
  191. [Misc]
  192. ;AutoPlayDemos = 0=don't play demos on startup, 1=play demos
  193. ;ScriptOpt: 0=normal, 1=use hardcoded script optimizations
  194. ;UpdateSecOpt 0=normal, 1=use UpdateSector cache optimization
  195. ;Slow68KFlicker = 0=off, 1=flicker lights slow on 68k (speeds up game)
  196. ;WaitNextSleep: -1=use GetNextEvent, 0+=use WaitNextEvent with this value for sleep time
  197. ;BackgroundSleep: amount of sleep time to give WaitNextEvent when in the background
  198. ;SelfModifyPPC = 0=normal, 1=use self-modifying PowerPC code
  199. ;Coords: 0 = normal, 1=show coordinates
  200. ;Rate: 0 = normal, 1=show rate
  201. ;
  202. ;
  203. AutoPlayDemos = 1
  204. ScriptOpt = 1
  205. UpdateSecOpt = 1
  206. Slow68KFlicker = 1
  207. WaitNextSleep = -1
  208. BackgroundSleep = 20
  209. SelfModifyPPC = 1
  210. Coords = 0
  211. Rate = 0
  212. Executions = 1
  213. RunMode = 0
  214. Crosshairs = 0
  215. WeaponChoice0 = 3
  216. WeaponChoice1 = 4
  217. WeaponChoice2 = 5
  218. WeaponChoice3 = 7
  219. WeaponChoice4 = 8
  220. WeaponChoice5 = 6
  221. WeaponChoice6 = 0
  222. WeaponChoice7 = 2
  223. WeaponChoice8 = 9
  224. WeaponChoice9 = 1
  225. ;
  226. ; experimental two screen mode 
  227. ; TwoScreens = 0(off) or 1(on), TwoWide,TwoHigh = screen width,height, TwoDouble=pixel double
  228. ; TwoView = 0(rear), 1(right), 2(left)
  229. TwoScreens = 0
  230. TwoWide = 640
  231. TwoHigh = 480
  232. TwoDouble = 1
  233. TwoView = 0
  234. ;
  235.