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MacWorld France 16
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MacWorld France - Issue 16.iso
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Jeux
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Duke Nukem 3D 1.2 PPC Demo
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Duke Demo Files
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Duke3D Config
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INI File
|
1997-08-18
|
6KB
|
249 lines
[Screen Setup]
;
;ScreenWidth: passed to engine
;ScreenHeight: passed to engine
;ScreenDoubled: 0=normal(high detail), 1=doubled(low detail)
;ScreenSkip: 0=normal, 1=skip odd lines(low detail only)
;ScreenPad: num bytes to add to pad each scanline for cache alignment
;
ScreenWidth = 640
ScreenHeight = 480
ScreenDoubled = 0
ScreenSkip = 0
ScreenPad = 8
Shadows = 1
Password = ""
Detail = 1
Tilt = 1
Messages = 1
Out = 0
ScreenSize = 8
ScreenGamma = 4
;
;
AutoSwitch = 0
AutoWidth = 640
AutoHeight = 480
[Sound Setup]
FXVolume = 254
MusicVolume = 160
NumVoices = 8
MixRate = 22050
ReverseStereo = 0
SoundToggle = 1
VoiceToggle = 1
AmbienceToggle = 1
MusicToggle = 1
MinSoundPreload = 12288
;
;
[KeyDefinitions]
Move_Forward = "Up" "Kpad8"
Move_Backward = "Down" "Kpad2"
Turn_Left = "Left" "Kpad4"
Turn_Right = "Right" "KPad6"
Strafe = "Cmd" ""
Fire = "Ctrl" ""
Open = "Space" ""
Run = "Shift" ""
AutoRun = "CapLck" ""
Jump = "A" "/"
Crouch = "Z" ""
Look_Up = "PgUp" "Kpad9"
Look_Down = "PgDn" "Kpad3"
Look_Left = "Insert" "Kpad0"
Look_Right = "Delete" "Kpad."
Strafe_Left = "," ""
Strafe_Right = "." ""
Aim_Up = "Home" "KPad7"
Aim_Down = "End" "Kpad1"
Weapon_1 = "1" ""
Weapon_2 = "2" ""
Weapon_3 = "3" ""
Weapon_4 = "4" ""
Weapon_5 = "5" ""
Weapon_6 = "6" ""
Weapon_7 = "7" ""
Weapon_8 = "8" ""
Weapon_9 = "9" ""
Weapon_10 = "0" ""
Inventory = "Enter" "KpdEnt"
Inventory_Left = "[" ""
Inventory_Right = "]" ""
Holo_Duke = "H" ""
Jetpack = "J" ""
NightVision = "N" ""
MedKit = "M" ""
TurnAround = "BakSpc" ""
SendMessage = "T" ""
Map = "Tab" ""
Shrink_Screen = "-" "Kpad-"
Enlarge_Screen = "=" "Kpad+"
Center_View = "KPad5" ""
Holster_Weapon = "F14" ""
Show_Opponents_Weapon = "W" ""
Map_Follow_Mode = "F" ""
See_Coop_View = "K" ""
Mouse_Aiming = "U" ""
Toggle_Crosshair = "I" ""
Steroids = "R" ""
Quick_Kick = "`" ""
Next_Weapon = "'" ""
Previous_Weapon = ";" ""
;
;
;
[Controls]
;
;
;Controls
;
;ControllerType
; - Keyboard - 0
; - Keyboard and Mouse - 1
;
;
ControllerType = 0
MouseAiming = 0
MouseAimingFlipped = 0
GameMouseAiming = 0
AimingFlag = 0
MouseSensitivity = 28672
MouseButton0 = "Fire"
MouseButtonClicked0 = ""
MouseAnalogAxes0 = "analog_turning"
MouseDigitalAxes0_0 = ""
MouseDigitalAxes0_1 = ""
MouseAnalogScale0 = 65536
MouseAnalogAxes1 = "analog_moving"
MouseDigitalAxes1_0 = ""
MouseDigitalAxes1_1 = ""
MouseAnalogScale1 = 65536
;
;
[Comm Setup]
;NetGame: 0=single player, 1=net game (this is set by Net Startup and reset to zero after each game)
;AlwaysNetGame: 0=use NetGame value, 1=override NetGame, always play a net game(not reset to zero after a game)
;CommType: 0=none, 1=serial, 2=modem, 3=IPX, 4=AppleTalk, 5=TCP/IP
;NumberPlayers: number of players to look for
;MovesPerPacket: 1,2,4 (larger number means less packets sent)
;NetworkMode: 1=peer to peer(default mode), 0=client/server
;Warp: 0=start game normally, 1=warp to given episode/level
;AlwaysWarp: 0 use Warp value, 1=override Warp, always do warps in net game(not reset to zero after a game)
;WarpLevel: level number to warp to(1-11)
;WarpEpisode: episode number to warp to(1-4)
NetGame = 0
AlwaysNetGame = 0
CommType = 4
NumberPlayers = 2
MovesPerPacket = 1
NetworkMode = 1
Warp = 0
AlwaysWarp = 0
WarpLevel = 1
WarpEpisode = 1
;
;MaxPackets: maximum number of packets to allocate(default 100)
;PacketsPerPlayer: number of packets to allocate for each player(default 20)
;SocketNumber: socket to use, ~=default(0x8849)
;Zone(2-8): Appletalk zone(s) to search
;ATalkNPBTime: time to wait during AppleTalk name lookup
;Timeout = time to wait for incoming packets, ~=default(60)
;ResendCount = retry time count, ~=default(4)
;OTSendDelay = minimum delay between sending Appletalk/TCP packets(only valid when movesperpacket==4), default = 15
;PCCompat = PC compatibility mode (turns off ScriptOpt & UpdateSecOpt)
MaxPackets = 100
PacketsPerPlayer = 20
SocketNumber = ~
Zone#2 = "*"
Zone#3 = ""
Zone#4 = ""
Zone#5 = ""
Zone#6 = ""
Zone#7 = ""
Zone#8 = ""
ATalkNPBTime = 1500
Timeout = ~
ResendCount = ~
IPAddr#2 = ""
IPAddr#3 = ""
IPAddr#4 = ""
IPAddr#5 = ""
IPAddr#6 = ""
IPAddr#7 = ""
IPAddr#8 = ""
OTSendDelay = 15
PCCompat = 0
;
DebugSend = 0
DebugGet = 0
DebugErr = 0
DebugTCP = 0
DebugATK = 0
DebugIPX = 0
DebugSer = 0
;
ConnectType = 0
;
PlayerName = "Duke"
CommbatMacro#0 = "An inspiration for birth control."
CommbatMacro#1 = "You're gonna die for that!"
CommbatMacro#2 = "It hurts to be you."
CommbatMacro#3 = "Lucky Son of a Bitch."
CommbatMacro#4 = "Hmmm....Payback time."
CommbatMacro#5 = "You bottom dwelling scum sucker."
CommbatMacro#6 = "Damn, you're ugly."
CommbatMacro#7 = "Ha ha ha...Wasted!"
CommbatMacro#8 = "You suck!"
CommbatMacro#9 = "AARRRGHHHHH!!!"
;
;
NonMoveDelay = 10
NonMoveOversend = 2
MoveOversend = 0
IgnoreNMCntErrs = 0
[Misc]
;AutoPlayDemos = 0=don't play demos on startup, 1=play demos
;ScriptOpt: 0=normal, 1=use hardcoded script optimizations
;UpdateSecOpt 0=normal, 1=use UpdateSector cache optimization
;Slow68KFlicker = 0=off, 1=flicker lights slow on 68k (speeds up game)
;WaitNextSleep: -1=use GetNextEvent, 0+=use WaitNextEvent with this value for sleep time
;BackgroundSleep: amount of sleep time to give WaitNextEvent when in the background
;SelfModifyPPC = 0=normal, 1=use self-modifying PowerPC code
;Coords: 0 = normal, 1=show coordinates
;Rate: 0 = normal, 1=show rate
;
;
AutoPlayDemos = 1
ScriptOpt = 1
UpdateSecOpt = 1
Slow68KFlicker = 1
WaitNextSleep = -1
BackgroundSleep = 20
SelfModifyPPC = 1
Coords = 0
Rate = 0
Executions = 1
RunMode = 0
Crosshairs = 0
WeaponChoice0 = 3
WeaponChoice1 = 4
WeaponChoice2 = 5
WeaponChoice3 = 7
WeaponChoice4 = 8
WeaponChoice5 = 6
WeaponChoice6 = 0
WeaponChoice7 = 2
WeaponChoice8 = 9
WeaponChoice9 = 1
;
; experimental two screen mode
; TwoScreens = 0(off) or 1(on), TwoWide,TwoHigh = screen width,height, TwoDouble=pixel double
; TwoView = 0(rear), 1(right), 2(left)
TwoScreens = 0
TwoWide = 640
TwoHigh = 480
TwoDouble = 1
TwoView = 0
;